I took back my old Retrogasm competition entry, a fan-art of the original PSX game "Klonoa Door to Phantomile" and posed it with a little twist, I added one of his "enemies" an inflated Moo. I tweaked the high-poly, low-poly, UVs and redone the textures.
I tried to stay as true as possible to the original PlayStation design and proportions, keeping the redesign to a minimum and focusing more on giving an HD look to the old designs.
I hope you'll enjoy it!
The high-poly was mostly done in ZBrush and certain parts directly in Maya; Retopo\low-poly in Maya; Texturing in Substance Painter.
All assets use 2k maps and the tris count are:
24k Tris - Klonoa
5k Tris - Ring
5k Tris - Moo ball